AI Insights · Timothy · July 2024
Top 5 3D Cartoon Games in Dominican Republic: Q2 2024 Performance
Explore the performance of the top 5 3D cartoon games in the Dominican Republic during Q2 2024, with insights on downloads, revenue, and active users.
During the second quarter of 2024, the Dominican Republic saw notable performance metrics across the top 5 3D cartoon games on a unified platform, as reported by Sensor Tower. Let's dive into the details for each game.
MONOPOLY GO! by Scopely, Inc. experienced fluctuations in its revenue, starting at around $15K in early April and ending the quarter with approximately $7.6K in the last week of June. Downloads showed a general upward trend, peaking at nearly 8K in mid-June. Weekly active users increased steadily, reaching around 24.7K by mid-June before slightly dropping to 23.7K by the end of the quarter.
Brawl Stars from Supercell displayed a mixed revenue pattern, with a significant peak of around $13.6K at the end of April and maintaining an average revenue of around $7K to $9K in the following weeks. Downloads peaked at 8.2K at the end of April before stabilizing around 6.7K to 7.7K towards the end of the quarter. Weekly active users remained robust, peaking at 78.5K in mid-June.
Gardenscapes by Playrix saw consistent revenue, averaging around $4.4K to $4.9K throughout the quarter. Downloads fluctuated, reaching a high of 2.9K in early May and stabilizing around 2.1K to 2.7K towards the quarter's end. Weekly active users were relatively stable, peaking at approximately 31.7K in early June before gradually declining to around 27.9K by the end of June.
Fishdom, also from Playrix, showed a steady revenue trend with a notable peak of around $4.5K in late April. Downloads saw a significant increase, peaking at 5.4K in mid-June. Weekly active users demonstrated growth, reaching a peak of 24.1K in early June and maintaining around 22K to 24K through the quarter.
Lastly, Clash Royale from Supercell had a varied revenue pattern, with a peak of approximately $4.7K in early May and a low of around $1.6K in mid-June. Downloads remained consistent, averaging around 1.4K to 2.5K throughout the quarter. Weekly active users were robust, starting at 83.6K and ending the quarter at approximately 71.8K.
For more detailed insights and data, visit Sensor Tower.